Some mods greatly improve the game's performance while others add a barrage of new quests. This list is in no particular order. These introductions are fun the first few playthroughs, but they get stale quickly. Fortunately, the "Roleplayers Alternative Start Fallout New Vegas" mod fixes this issue by letting players choose their character's stats and starting gear right from the start. This allows players to roleplay characters that aren't a Courier or, better yet, skip Goodsprings altogether and start the game where they please.
Fallout: New Vegas weapon mods | Fallout Wiki | Fandom
One of the features added to New Vegas is the ability to custom modify certain base weapons. While in Fallout 3 this was limited to the creation of custom weapons, New Vegas takes this a step further by allowing the creation of weapon variants based on basic weapons by adding weapon mods. Unique weapons cannot be equipped with weapon mods, with the exception of the weathered 10mm pistol , the Mercenary's grenade rifle and the holorifle. While unique guns usually have better base stats, Obsidian Entertainment introduced this inherent drawback of unique weapons to balance out unique and normal weapons and make the choice less of an obvious decision and more of a preference. However, some unique variants have both mods and better base stats.
The issue is the game is unfinished in both a literal and figurative sense. Unlike a lot of Bethesda games, mods feel less like an extra and more like a necessity to keep the game fresh after a single run-through, since everything in New Vegas is nearly inextricably hooked into the main quest. Almost every quest that first appears to be optional is still related to the main conflict in some way, with few exceptions.
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